

Most stages feature a boss at the end that must be defeated in order to progress. Some of these levels take place underwater and transition the gameplay into a horizontal-scrolling shooter, transforming Bravoman into a submarine that can fire missiles at enemies. These include rice balls and noodles that will refill a portion of his health, a star that gives him the ability to fire atomic blasts from his fists, a drink that grants temporarily invincibility, and a bullet train that will warp him to the end of the level. Collecting ten Fuku will cause Bravoman's robotic friend Lottery Man to appear, who will give him a random powerup item. Most enemies leave behind small items known as "Fuku" when defeated. He also has a health meter at the bottom-left of the screen, which will deplete when he is hit by an enemy or projectile. Bravoman can also jump over enemies and other obstacles in his way. Bravoman can punch, kick, and headbutt enemies to defeat them the game uses pressure-sensitive buttons, where the harder the button is pressed, the stronger the player's attack is. In Bravoman, the player controls the titular character, a bionic superhero who possesses telescopic limbs, in his mission to stop the evil scientist Dr.

Gameplay Bravoman fighting Black Bravo, the game's first boss. A true sequel was in production towards the end of the 1980s, but was cancelled when the developers grew concerned that its concept would not work as a game.

ShiftyLook also produced an endless runner based on the comic, Bravoman: Binja Bash!, for cellular devices.
BRAVOMAN SHOW SHIFTY LOOK SERIES
Bravoman has since gained notoriety from its revival through the now-defunct ShiftyLook division of Namco Bandai Games, who produced a webcomic and animated series based on the game. The game spawned a shooter spin-off, Pistol Daimyo no Boken, in 1990. It received much more negative coverage from western publications, who disliked its mechanics, difficulty, and inferiority to other games in the genre. In Japan, Bravoman was widely successful, receiving high praise for its gameplay and humor. It was ported to a handful of systems, including the TurboGrafx-16, Japanese mobile phones, and the Wii Virtual Console. It is Namco's only video game to use pressure-sensitive buttons, which were reportedly easy to break. Bravoman's real identity, known as Hitoshi Nakamura, is a caricature of Namco's then-president Masaya Nakamura, who the game was dedicated to. Many former staff members from Toei Animation were hired for the project, leading to the game's distinct art style influenced by anime. The game ran on the Namco System 1 arcade board.Ĭonceived by Namco composer Norio Nakagata, Bravoman is a homage to 1930s tokusatsu films, parodying common tropes found in the genre, and Nakagata's love for synthesizer music. Bravoman can use his arms, legs and head to defeat enemies, and can also crouch and jump over them. Bakuda" in Japan) before he takes over the world. Described as a "comical action game", the player controls the titular character, a bionic superhero with telescopic limbs, as he must defeat the villainous Dr. Single-player, multiplayer (alternating turns)Ĭhōzetsurin Jin Bravoman is a 1988 beat'em up arcade video game developed and published in Japan by Namco.
